Personal. A few new props that I have been working on.
Toy Soldiers/Signal Studios. I was in charge of a few projects for this client, and these are a few that I did. Note that for Toy Soldiers, they are actually supposed to look like toys, a bit plasticy, with exaggerated bolts and details.
Physically Based Rendering has been a recent focus of mine. I have been working in PBR systems for my last several professional titles, but these are a few tests that I have been doing for personal projects.
Sega Rally Revo was developed by Sega UK. I was lead for several tracks while at Valkyrie and also handled the prop team, both in-house and outsourced. Some of the texturing on these objects was tricky as Sega wanted each object to only get one 1024 map. So keeping resolution up and ensuring that they looked good was a bit of a challenge. I created some buildings, organic stuff, and the bulk of the vegetation.
Miscellaneous Props from a variety of projects. Please check the notes on the images for credits.
Crackdown was developed by Realtime Worlds for the Xbox. I was vehicle lead on this one. These were intentionally stylized to have a unique semi-toon shaded look. I created some of the vehicles, did cleanup on most, and handled damage for all of them. Kevin Occhiuto did the awesome missile truck, and other Valkyrie staff contributed as well.